Basics for UnityIcu
If you are a developer, there are some essential Unity3D concepts you should understand before getting started with UnityIcu.
Key Concepts and Tools
1. Learn Unity3D Basics
Unity3D is a powerful game engine, and understanding its basic usage is crucial for development. Make sure to explore Unity’s official tutorials to get started quickly.
2. Core Features for Development
UnityIcu integrates two key tools to enhance your development process:
- HybridCLR: A tool for runtime hot code updates. Check out the official documentation: HybridCLR Documentation.
- YooAsset: A resource management framework for efficient asset handling. Visit the website: YooAsset Official Site.
Note: During development, always pay attention to the versions of these tools and update to the latest versions to ensure compatibility and access to new features.
3. Leverage Platform Demos
To reduce the learning curve for new developers, UnityIcu provides comprehensive demo projects, including complete code and case studies. You can find the demo repository here: UnityIcu GitHub.
4. Video Playback Integration
For video playback in Unity, we support Unity3D's native Video Player component, providing a convenient and efficient solution without additional plugins.
5. Universal Render Pipeline (URP)
Unity3D uses the Universal Render Pipeline (URP), which ensures cross-platform compatibility and efficient rendering. URP is the recommended pipeline for projects targeting multiple platforms.
Platform-Specific Publishing
When publishing your game, follow these platform-specific guidelines:
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Platform Selection:
- If your game is intended for PC only (and not for mobile), simply select the "PC" platform during the upload process. Other platforms will remain unavailable.
- Similarly, for mobile or other platforms, you can restrict publishing to the desired platform.
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Mobile vs. PC Graphics:
- Mobile platforms may not handle high-quality graphics as efficiently as PCs. Optimize your graphics settings based on the target platform.
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3. WebGL Deployment:
- Currently, WebGL deployment is actively under development. A dedicated WebGL (H5) version will be released in the future. The current focus is primarily on PC and mobile platforms, with planned compatibility for WebGL coming soon.
For detailed examples and step-by-step guidance, refer to the next chapter.
By following these guidelines, you can efficiently develop and publish games across multiple platforms with UnityIcu.